(Sept 20 2008) FFXI CoP section complete, Ouryu Cometh video added,
BV2 Mana Burn video replaced.
(Sept 12 2008) FFXI screen shots of drop items from BV2 - The Wyrmking
Wallpaper added in gallery section.
(July 13 2008) FFVII videos replaced. CoP 2-5, 4-2 and BC's texts
and videos added in FFXI section.
(May 01 2008) CoP Ancient Vows Part 1 text and video added to FFXI
20 2008) Long overdue update done on the site. New sections added
for Final Fantasy I through VI, XI, XII, VIIAC/CC. New images added
in the gallery section. New models added to merchandise section. Dead
links have been removed.
Bahamut is the property of Square Enix. This site is not used to
make profit of any kind. Some images have been taken from various
sources on the web, and have been cited where necessary, although
some are from long dead websites and no reference is currently available.
Images created by the site owner are free for use withattribution.
Do not direct link.
Fantasy XI is the first MMO RPG (Massive Multiplayer Online Role Playing
Game) developed by Square Enix. Although not a true summoned monster,
Bahamut is encountered in several cutscenes and optional battles during
the Chains of Promathia (CoP) storyline.
This section is extensive and contains spoilers, battle strategies and
quotes from CoP. It is subdivided into sections to make information selection
of Bahamut flying over Tu'Lia found in The Temple of Uggalepih
the second expansion pact for Final Fantasy XI Bahamut is not a
summonable monster but the King of Wyrms (a special family of dragons).
Far in the past he made a pact with a Kulu Child, that if the Keeper
of the Apocalypse returned to Vana'diel he would eliminate the forms
of man that inhabit the world in order to save the planet and the
Mother Crystal. Tenzen, a central figure in CoP, attempts to persuade
Bahamut to aid him and his companions to defeat the Keeper of the
Apocalypse, and to prove that man is not a plague upon the world.
However it is not until he is defeated in The Storms of Fate BC
fight where he relinquishes his act of extermination.
of Life Cutscene Located: Lower Delkfutt's Tower, H-10 (Goblin's Footprint)
Bahamut: Children of Vana'diel, I, Bahamut, ruler of the skies,
have come to deliver you a warning! The time has come The arrival
of the Keeper of the Apocalypse is near! Come forth, my minions! Let the
blood of the Gods spill forth on the soil of their creation.
CoP Mission 1-1 The Rites of Life
Video uploaded by YouTube user sohailtemplar2
Vows Part 1 Cutscene Located: Monarch Linn (Goblin's Footprint)
How wonderful! I did not realize the Kulu still tread the soil of Vana'diel!
Almighty conqueror of the skies! I never imagined that my people would
have the opportunity to stand before you once again! Many millennia ago,
when the Gates of Paradise were on the brink of opening, you sacrificed
yourself and became the bar that held it shut. When I witnessed you fall
to the North Sea In the decades that passed since I arose from my
sleep, I have never been as happy as I am this moment.
I, too, feel the same my Kulu companion. I will never forget the battles
we fought - side by side. Over the centuries, the world has become cluttered
with several new forms of man. However, if the Kulu still exist, then
I can assume our pact remains intact.
Of course. The will of evil has unlocked the door to the abyssal nightmare,
unleashing the Keeper of the Apocalypse and darkness brought forth by
the Keeper shall signal the end of the age of man.
Darkness The The Emptiness!?
Yes, I recall the Dawn Maiden Yve'nolie giving that name to the darkness.
She succeeded in locating the source of the emptiness that lives within
all mortals and immortals. And then she created the terrible "Chamber
of Eventide" and left it in the Celestial Capital.
The Chamber of Eventide!?
Zilart! So it was not only the Kulu who survived!
2-5 Ancient Vows Part 1
by YouTube user bahamut44
Vows Part 2 Cutscene Located: Monarch Linn (Goblin's Footprint)
Foolish children! You will never break free from the Chains of Promathia!
It matters not how many times you come here; the result will be the same.
Even with the power of the living immortals, your people will not be saved.
You have already perished. The body you inhabit is nothing more then a
Enough Bahamut! We have not given up hope! We are alive! We were born
for the purpose of living! The paradise of Al'Taieu is no more, and the
history of the Zilart is at an end. But now people will be set free. Free
from the Chains of Promathia Goodbye Vana'diel.
What has become of Bahamut?
It seems he has transported himself elsewhere. But I believe he will return
to that land. It is woven into the destiny of his kind.
It was thanks to you that Bahamut slipped through our fingers.
Mission 2-5 Ancient Vows Part 2
by YouTube user bahamut44
Part 1 Cutscene Located: Monarch Linn (Goblin's Footprint)
What is happening ?
All those who traverse the endless sea of clouds! All those who bear the
shadowless sun as they cross the skies! Winged brothers and sisters, hear
my call! It is I, Bahamut, King of the Wyrms! Come and gather here before
me! The time has come for the fulfillment of the ancient pact!
I've never seen so many dragons
Not dragons Wyrms. Their King, Bahmaut, has called upon his minions.
And now they gather from all parts of the world to prepare for a war
A war to protect the Mother Crystals and Vana'diel! Wyrmking Bahamut!
Bahamut, conqueror of the skies! Can you hear me? It is I, Tenzen! I have
traveled halfway across the world carrying the breath of Phoenix. I have
heard your call! The Keeper of the Apocalypse is among us and its emptiness
has already enveloped three of the Mother Crystals. I have received the
blessings of the flame of resurrection. Allow Phoenix and I to accompany
you in your efforts to destroy the Keeper! I am here to serve you! I pledge
my life and my soul to your cause!
The future of all Vana'diel is in danger, and you mock my sincere request!?
Lord Bahamut! Are you no better then the ruler of dreams, Diabolos? Do
you, too, look down upon my incompleteness!?
Incompleteness is the least of your petty faults! Open your eyes to the
destiny that lies before you - oblivion!
Part 2 Cutscene Located: Monarch Linn (Goblin's Footprint)
Phoenix You have found yourself quite a brave soul to bear your
burdens. Not many can withstand the fury of Ouryu.
However, the actions you have chosen to take are useless. While you are
fully aware that the children of Altana are powerless against emptiness,
you still drag them into your games.
Bahamut! In size, we may seem like mere insects to you, but our strength
is beyond anything you can imagine! Our roads lead to the most distant
lands, our songs ring out across the seas. When united, there is nothing
we cannot do. If you think of this as a game, then it is we who will bring
victory to Vana'deil! Bahamut! We fight for the same cause. There is no
reason for us to feud. Let us join together and put and end to the Keeper
of the Apocalypse!
Silence, child! I need not hear you whimpering! Phoenix! I ask you! What
is it that you wish?! Phoenix! Sing to these children! Tell them of our
blood spills forth onto the plains of Vana'diel. The world shudders as
she is thrust into chaos and despair. Neither power nor destiny can bring
an end to what has already begun. However, through the storm of the night,
a star of glory shines bright. Through the howling of the beasts, the
song rings clear, Shining star, echoing song. You are our dreams and prayers.
The third verse of "Memoria de la S^tona" The verse sung
only by the gods
So you children also know of the "Memoria de la S^tona". As
a reward for your sagacity, I shall let you in on a secret. Ages ago,
when people aspired to open the Gates of Paradise, there was a child who
knew the 4th verse. That child came to me, in search of my assistance.
And thus we made a pact - an agreement that was to be put into motion
the day the Keeper of the Apocalypse returned to Vana'diel.
And that pact is
Gather, my minions! It is time for the ancient pact to be fulfilled! We
shall return the light to the crystals! We shall save our mother, Vana'diel!
Children of the dawn, your end is near!
4-2 The Savage Part 1-2
by YouTube user TheEchoDragon
Circle Texts Available only through "The Storms of Fate" and "The
Wyrm King descends"
Children of Vana'diel, what do you think to accomplish by fighting for
your lives? You know your efforts are futile, yet still you resist
Atone for your sins against the Mother Crystal if you desire to live!
I will break your body and sear it to ash, scattered by the wind
Never again will you return to the earth of Vana'diel! Your unity has
given you great power, and brought forth hope. To think that you could
repel the greatest of my power Your strength is laudable. So
the children of Vana'diel fly without wings. I must acknowledge your power,
defeater of the Emptiness. However, mortals quickly weaken. I will remain
here and give this world my divine protection, strengthening the generations
to come. Children of Vana'diel, unite and return to me. Come with those
who wish to rise to the sun with their power And come with those
who are unafraid of the plummet to the great depths in death.
Esha'ntarl - Ru'Lude Gardens, Audience Chamber Prerequisites: Completion of CoP Repeatable:
No, but can assist others. Reward:
Permanent Key Item - Whisper of the Wyrmking Title: Conqueror of Fate Quest
Bahamut returned to the heavens following the defeat of the Keeper of
the Apocalypse, but recently he was witnessed descending upon Cape Riverine
with an army of Wyrms. Go to Bahamut and find out his intentions.
the quest in Ru'Lude Gardens at the NPC Esha'Ntarl. Please note, you
must get all final CoP cutscenes (including the one in Lufaise
Meadows) in order to activate The Storms of Fate. Afterwards zone
into Riverine Site #B01 for the next cutscene.
you must travel to the Spatial Displacement located at E-7 at the
far west side of the map. To access this part of the zone, at least
one person must have a Giant Scale to open the Unstable Displacement.
Check the Spatial Displacement for another cutscene before preparing
for the battle.
30 minutes Level Cap: Uncapped Player Cap: 18 person limit Level of Difficulty: Low - Medium
Family: Avatar HP:
~26 000 Spells: Protect V / Shell V / Stoneskin / Phalanx / Cure V / Fire
V / Flare II / Firaga IV / Silencega / Dispelga / Graviga Special Attacks: Absolute Terror - AoE Terror Trample - AoE damage ~200-500 + Knockback and Blind Sweeping Flail - Large AoE damage ~100-300 + Knockback Touchdown - AoE damage ~300 + Knockback Tempest Wing - Conical attack ~400 damage Mega Flare - Conical attack ~800 damage
general party setup for this fight usually consists of a balanced
team. Two tanks, PLD preferred, melee, debuffers, healers etc. The
DRG ability "Ancient Circle" can become quite an asset in
the tank party enhancing resistant to dragons. A skilled group of
as low as 12 people can easily defeat Bahamut in this quest.
you begin the fight Bahamut will have all his buffs up. He will
Mega Flare every 10% his health drops and typically will say some
thing prior to the attack. Do not waste time trying to stun this
move. If you are successful he will simply use it again once the
spell wears off. Once defeated, return to Ru'Lude Gardens for the
of Fate BC Battle Sequence
by YouTube user jagotronic
only way to access the second fight with Bahamut is via this BC. One
player must have a Cloud Evoker (a rare drop in many ENMs) to enter
the battlefield and open it for their alliance. Ouryu is commonly
mana burned, so an alliance with large numbers of BLMs is recommended.
If you succeed in defeating the Wyrm, you will receive a Monarch's
Orb as your reward.
Cometh - Sample Battle Sequence Video
Uploaded by YouTube user squallnagisa
Monarch's Orb Prerequisites:
Completion of CoP, acquisition of all cutscenes from The Storms of Fate,
Permanent Key Item Whisper of the Wyrmking Reward:
Bahamut's Staff, Bahamut's Hose, Bahamut's Zaghnal, Bahamut's Mask, Dragon
Staff, Wyrm Horn, Divine Log, Siren's Hair, Cashmere Thread, Cashmere
Cloth, Kunwu Ore, Kunwu Iron, Molybdenum Ore Title: Wyrm Astonisher
optional fight against Bahamut can be much more challenging then the first
depending on your method of attack. There are 2 different ways to plan
out this BC fight: melee burn and mana burn. Both methods are described.
These are the most common methods used by Linkshells in FFXI. It is quite
possible there are other variations in techniques and strategy.
restriction: 60 minutes Level Cap: Uncapped Player Cap: 18 person limit Level of Difficulty: Medium - High
Family: Avatar HP:
~25 000 Spells: Protect V / Shell V / Stoneskin / Phalanx / Cure V / Fire
V / Flare II / Firaga IV / Silencega / Dispelga / Graviga Special Attacks: Absolute Terror - AoE Terror Trample - AoE damage ~200-500 + Knockback and Blind Sweeping Flail - Large AoE damage ~100-300 + Knockback Touchdown - AoE damage ~300 + Knockback Tempest Wing - Conical attack ~400 damage Horrible Roar: AoE Dispel - 4 effects including food Impulsion: AoE damage ~500 + Petrify, Blind and Knockback Mega Flare - Conical attack ~800 damage Giga Flare - Conical attack ~1200 damage Terra Flare - Conical attack ~1800 damage Summons: Tiamat, Vrtra, Jormungand and Ouryu
again you will have to travel to the Unstable Displacement located
at E-7 at the far west side of the map in Riverine Site #B01. Trade
the Monarch's Orb to the displacement to access the BC fight. Bahamut
will be fully buffed when you enter and has a high resistance to Dispel.
Every 10% of HP he loses he will do a Flare attack and will say some
thing prior to it. Every 20% of HP he loses he will summon a Wyrm,
either Vrtra, Tiamat, Jormungand or Ouryu. They have between 5000
and 6500 HP, and each has their own respective 2 hour abilities /
pets / elementals. Ouryu will pop Earth and Water Elementals as well
as worms. Vrtra will call Skeletons. All have a high resistance to
the spell Sleep and high Magic resistance.
to right: Ouryu (PLD), Vrtra (BST), Tiamat (WAR) and Jormungand (DRK)
Probably the most commonly used method to win, it is the least risky and
a fast fight, typically only lasting 30-45 seconds once the DD's engage.
The party setup generally consists of 1 tank (PLD), 1 WHM, 2-3 RDM/DRKs,
2 BRDs, 2 BLM/RDMs and the rest either RNGs/MNKs/DRKs/SAMs/WAR ect. All
Melee require Sleep Potions + Opo-opo Necklace and Icarus Wings for TP
gain. Once you enter the BC, melee should start to sleep TP/Meditate,
the WHM should buff all parties. Reraise is recommended. Once the DD's
have 100-300% TP, the tank runs in along with the mages and begins to
get some hate. Mages mass dispel. BRD's Soul Voice and double buff each
melee party. Afterwards everyone engages and uses their most powerful
abilities/WS at once while RDM/DRKs Chainspell Stun. The success of this
method depends on some luck. If Bahamut manages to use Horrible Roar between
the stuns, everyone will lose most of their buffs and it will probably
result in a wipe.
V2 - Melee Burn Battle Sequence
by YouTube user marionettemaster
This method of winning the BC battle requires a full alliance of skilled
players with decent gear. Typically the idea is to have a small tank
party, a couple melee (or none at all), bards and the rest mages.
The melee knock down Bahamut's HP at a slow pace, and as he summons
the other Wyrms the BLMs and RDMs kill them one by one. The biggest
problem with mana burning is that there is a lot more room for error,
and a couple dead players can easily result in a wipe. It is much
less common to see a Linkshell use this technique.
V2 - Mana Burn Battle Sequence
by YouTube user alkel